Well, other than my whine about how ‘Ard Boyz had enforced comp through Scenario 3′s silly KP rule (‘Oft Boyz is more like it), it went pretty well. Everyone I played was friendly and there was surprisingly little asshattery going on for a no-sportsmanship tourny.
My list: (all chimeras are assumed to have heavy flamers)
HQ:
CCS with 4 plasma, Carapace armor, Astropath, Officer of the fleet, Chimera
Elite:
5 x Stormtroopers with 2 melta, power weapon, Chimera
Inquisitor with 2 Mystics, Bolter
Troop:
Meltavets with shotguns
Meltavets with shotguns
Veterans with grenade launchers, shotguns, chimera
Veterans with grenade launchers, shotguns, chimera
Fast:
Vendetta
Vendetta
3 x Hellhounds
Heavy:
2 x Leman Russ Battle Tanks
2 x Leman Russ Demolishers
2 x Basilisks
Scenario 1:
I fought a Space Marine player here. He went very “in your face, shock and awe” assault marine heavy for this game but had very little anti-tank. A devastator squad and a Razorback with TL lascannons were the biggest of my concerns. The rest appeared to be mostly in the form of assault marines with powerfists. I took out the Razorback early on with a vendetta and let my battle tanks make fast work out of his assault marines and walked away with a Major Victory and only about 3 tanks lost.
Scenario 2:
Chaos Space Marines this time. His big threats were Nurgle Bikers (I found out just today that those were an artifact from an earlier edition that you apparently can’t field anymore), Abbadon, a Vindicator, Defilier, Land Raider full of Berserkers, and a squad with a lascannon. First round, Blew up the Vindicator and defiler. After that, it was pretty much just me wiping out his units as much as I could get at a time. The storm trooper squad outflanked to harass the squad with the lascannon, keeping them from blowing anything important up. The Berserkers left the Land Raider to wipe out a squad of my meltavets, but I finished them off with a couple shots from the tanks. Abbadon deep struck by himself (still scratching my head over that one) and tore up a squad of tanks before I could completely finish him off in the 4th, leaving him with about 6 marines and myself with a Massacre.
At this point I’m in 1st with 42 points.
Scenario 3:
This was the turning point in my game. I’m playing one of the two Eldar players at our local shop who happens to also be one of the best players we have. I also had over twice the KP he had with the modified rules. I still had many more KP than him without them, which is already my disadvantage. Really, I probably could have pulled that one off if either: It wasn’t three killpoints per vehicle, or, Scenario 3 came as the first one, where no one was paired up by score yet. Either way, I didn’t need such a handicap with someone equally skilled. Anyway, done with the whine. He had 2 Wave Serpents (two with fire dragons, one with dire avengers), another dire avenger squad, a Falcon, two Fire prisms, the Avatar, Eldrad and two guardian squads. Now, I let this one get into my head far worse than I should have, and made some really stupid calls. For example, I got first turn, but given how accustomed I am to the other Eldar player always running everything in from reserves when I get first turn, I figured that’d be what I see this time again, so I passed first turn. Also, I left all my chimeras coming on from table edge and outflanked my vendettas. This left me in a bad way when the game started and he ended up luckier than I anticipated brightlancing my tanks into oblivion. Also got the lucky shot and blew up my basilisks even from in their cover. It pretty much all went downhill from there. Ultimately, his first round of rolling was so lucky, there was not really much I could have done except for the mistakes cited above. It was enough to push me into 5th and out of the semi-finals.
Filed under:
Army Lists, IG, Tactics by brad